Fight off attackers and discover a map to crag maw castle. The wizard kills one of them by ripping his dick off. Capture one of them and find out that the dwarf rockseeker and his bodyguard were captured and taken to separate locations. We are given the location with the bodyguard.
Penis Shrines.
Penis Shrines.
We camp for the night and secure the camp, before securing the wagon and heading to the hideout to rescue the bodyguard from the... goblins?
We kill pretty much everything, (penis shrines) rescue the guy who pulls a Leroy into other rooms and fights his way around, and also offers us a reward for rescuing him once we get him to town.
We load up all the armor and weapons from the bad guys and take it all back to town and sell it.
We sell it for a load of money due to a wildly successful charm roll.
The Wizard, Varis, hates the bodyguard and uses magic to make him feel he has shit his pants, and making him smell bad.
We wander around town and learn about the rockseeker guy and his two brothers and find out about various things the town is having issues with.
Red brands
Orcs
Banshee + spell book
The black spider
Iarno albrick missing
Wizard named glasstaff
Guy killed and his family kidnapped by red brands. Skeletons. Mirna and her two kids?
We run into and subsequently adopt a bard when having an issue with the ruffians, the red brands. We keep their cloaks. The bard makes disguises with them.
I steal the jailer's keys. Just in case.
Also we get my lockpicks and Billy's Lute? upgraded by the local smith/woodworker/etc.
We sneak, disguised, into the front entrance of the basement/cellar/underground portion of the Trinsindar Manor (Ruins). (Which is the Red Brands Hideout).
We begin stealing provisions and end up drawing attention from a nearby room. We convince the group of redbrands that we are new, and walk back into that room with them. Then we attack! After securing the room where they were sleeping (?) we go back and explore the main room, finding a go bag hidden inside a waterproof pouch in a water cistern. We boobytrap it -perfectly- with a snare and an electric shock, so that whoever finds it will be pulled upside down above the ground but also be knocked unconscious so that they wont yell and bring the whole hideout.
We continue through into the cave portion of the underground and run into the lovely eye monster, who is very hungry and we give him a whole barrel full of rations. He gives us information. About something. He warns us that there is a rat in one of the rooms and that it is basically Glasstaff;s familiar/minion/pet/warning device.
We go down into the ravine in the cave and discover the body of the guy who was murdered by the redbrands. Also a chest, which I the rogue, heroically open. It has um... A sword (Was the sword here?)that has made our wizard increasingly paranoid as he keeps it. The bard also says he hears it grumbling faintly when he touches it.
We do more stuff.
We rescue Mirna and her kids.
We have skeletons fight other redbrands, and it's awesome.
Varis gives the kid his father's locket and tells him he's the man of the house now or something touching like that.
We disguise one of the skeletons, and have it lead the woman and her children safely back into town.
We go and rescue a goblin Droop from some um other creatures and kill those.
We go and gamble with some of the redbrands and then point out (with a little magical help) that one of them is cheating in ACES and get them all fighting each other until they either die or pass out drunk, and put them in very compromising positions, naked, and steal all their money and a book from in here (Which book?).
So we go look around the rest of the place, avoiding where I think the leader will be. We find the armory, and a belt of many pouches with is awesome, magical, and has to be attuned. I get to keep it.
Finally we go find a secret hideout to where Glasstaff/Iarno is. We can't quite find our way past the 2nd secret entrance, and the drunnk wizard stops me from throwing the ball bearings down the stairs to try to listen for hollow spots. The wizard casts a sleep spell into the room we think he is in, and shortly after we hear a thunk. So we go in and tie up the wizard, so he can't cast any spells. And I steal his pillow and blanket.
The elf wizard intimidates the fuck out of Glasstaff wizard, and so the staff is no longer ttuned to the original owner and can be attuned by Varis. We find a letter to Iarno/Glasstaff from the black spider, proving that the black spider ordered him to kidnap/obtain the map from Rockseeker.
We go into the next room, and find out that Iarno was illegally making invisibility potions, or trying but failing to do that. And we trap the mouse-but-not-really-a-mouse in a chest. and we take iarno back to the .... sheriff (?) in town.
I return the keys stealthily as if I've discovered them on the floor.
The bodyguard (who is still there!!) has once again pooped his pants and is kind of waddling around skulking in the corner, like an embarrassed dog that knows it's done something wrong. Maybe he doesn't have another pair of pants to change into?
The important part, we get gold.
Also we get my lockpicks and Billy's Lute? upgraded by the local smith/woodworker/etc.
We sneak, disguised, into the front entrance of the basement/cellar/underground portion of the Trinsindar Manor (Ruins). (Which is the Red Brands Hideout).
We begin stealing provisions and end up drawing attention from a nearby room. We convince the group of redbrands that we are new, and walk back into that room with them. Then we attack! After securing the room where they were sleeping (?) we go back and explore the main room, finding a go bag hidden inside a waterproof pouch in a water cistern. We boobytrap it -perfectly- with a snare and an electric shock, so that whoever finds it will be pulled upside down above the ground but also be knocked unconscious so that they wont yell and bring the whole hideout.
We continue through into the cave portion of the underground and run into the lovely eye monster, who is very hungry and we give him a whole barrel full of rations. He gives us information. About something. He warns us that there is a rat in one of the rooms and that it is basically Glasstaff;s familiar/minion/pet/warning device.
We go down into the ravine in the cave and discover the body of the guy who was murdered by the redbrands. Also a chest, which I the rogue, heroically open. It has um... A sword (Was the sword here?)that has made our wizard increasingly paranoid as he keeps it. The bard also says he hears it grumbling faintly when he touches it.
We do more stuff.
We rescue Mirna and her kids.
We have skeletons fight other redbrands, and it's awesome.
Varis gives the kid his father's locket and tells him he's the man of the house now or something touching like that.
We disguise one of the skeletons, and have it lead the woman and her children safely back into town.
We go and rescue a goblin Droop from some um other creatures and kill those.
We go and gamble with some of the redbrands and then point out (with a little magical help) that one of them is cheating in ACES and get them all fighting each other until they either die or pass out drunk, and put them in very compromising positions, naked, and steal all their money and a book from in here (Which book?).
So we go look around the rest of the place, avoiding where I think the leader will be. We find the armory, and a belt of many pouches with is awesome, magical, and has to be attuned. I get to keep it.
Finally we go find a secret hideout to where Glasstaff/Iarno is. We can't quite find our way past the 2nd secret entrance, and the drunnk wizard stops me from throwing the ball bearings down the stairs to try to listen for hollow spots. The wizard casts a sleep spell into the room we think he is in, and shortly after we hear a thunk. So we go in and tie up the wizard, so he can't cast any spells. And I steal his pillow and blanket.
The elf wizard intimidates the fuck out of Glasstaff wizard, and so the staff is no longer ttuned to the original owner and can be attuned by Varis. We find a letter to Iarno/Glasstaff from the black spider, proving that the black spider ordered him to kidnap/obtain the map from Rockseeker.
We go into the next room, and find out that Iarno was illegally making invisibility potions, or trying but failing to do that. And we trap the mouse-but-not-really-a-mouse in a chest. and we take iarno back to the .... sheriff (?) in town.
I return the keys stealthily as if I've discovered them on the floor.
The bodyguard (who is still there!!) has once again pooped his pants and is kind of waddling around skulking in the corner, like an embarrassed dog that knows it's done something wrong. Maybe he doesn't have another pair of pants to change into?
The important part, we get gold.
We buy things. We attune things.
We decide to go back to the bigger city. um Neverwinter.
We get attacked 6 times on the way there. But we don't take any damage and we make a lot of gold.
We go to the inn, and do things.
When we go downstairs, the guards escort us to the mayer (?) of the town's Manor, Never'ember.
He is a high elder poobah of the "We keep things safe by taking action" guild.
He offers us a house or shop in the Scar District (and high level entry position in his Warrior/Paladin DoGooder club) for killing the dragon thats in thundertree. He's never seen the dragon, but he's heard it's there, and gives us very little information considering he wants it dead.
He also asks us to kill the undead in that area, and clear out the bad stuff in the thundertree town, which has been all but abandoned since the volcano 30ish years ago.
We are going to Thundertree to find Raidoth, a druid adventurer guy who has a map (?) anyway, so we say sure, why not? We're going to loot everything up there anyway.
We discover from the people at the temple of Oghma that undead things don't like silver. SO, we spend a TON of gold to get items silvered, (Me, a deck of playing cards, adn 1000 ball bearings. Varis, Talon, his sword of paranoia) and the proceed to not use any of those things because the stuff dies too easily without it. They are Ash Zombies. From the volcano. We kill a few Twigblights and then I study one and find that they can understand us, so we give them warning, and tell them we will not attack them if they stay out of our way. They move off, and then after we ask, they wave to show they understand us. It's awesome.
There are giant fucking spiders. Varis cuts them in half with his sword. I collect some of their spider silk for the Oghma priests to study or to use later.
We finally find the druid.
He tells me about plants, he turns into an adorable squirrel, he lends me a book about plants that is very basic because when he told me about plants I didn't understand anything he said.
Varis sits naked in a corner rubbing his sword with "holy oil" and talking to it all night. I'm really starting to worry about him.
The druid offers to come with us when we go back to wave echo cave because he knows where it is.
We go and sneak up to the place where there are guys in masks and dark cloaks hiding.
I try to draw them outside but they don't come out.
Varis tosses me into a tree nearby and i VANISH!!! from sight. Perfectly hidden.
He goes and knocks on the door while I ready my arrow in case they attack.
He goes inside and stuff.
He comes out, and gives me a BIG thumbs down with his staff. Then he turns and kills all but two of them, and knocks the leader unconscious in one fell move. The other two surrender because the wizard uses loud dragon voice and then says kneel in their faces.
The bard and cleric fall off the roof. They had decided to climb onto the building to help ambush but they kinda suck.
I superhero jump down, bow still drawn, and the guy laughs cuz i'm small.
I loot the leader and check the other bodies to make sure they are dead. They are dead.
I pick up a necklace and all the weapons. The two who surrendered, now tied up, drop their pants because their weapons are attached to them.
I convince Varis not to turn them into shrines.
We take all bodies back inside, living and otherwise.
we explore and loot the room, and also talk to the two remaining guys.
They decide they don't like dragons after all. They want to open a shop.
I offer to let them prove themselves and run the shops we plan to open when we've killed the dragon.
We find a bag of holding. And some more books.
We decide to go back to the bigger city. um Neverwinter.
We get attacked 6 times on the way there. But we don't take any damage and we make a lot of gold.
We go to the inn, and do things.
When we go downstairs, the guards escort us to the mayer (?) of the town's Manor, Never'ember.
He is a high elder poobah of the "We keep things safe by taking action" guild.
He offers us a house or shop in the Scar District (and high level entry position in his Warrior/Paladin DoGooder club) for killing the dragon thats in thundertree. He's never seen the dragon, but he's heard it's there, and gives us very little information considering he wants it dead.
He also asks us to kill the undead in that area, and clear out the bad stuff in the thundertree town, which has been all but abandoned since the volcano 30ish years ago.
We are going to Thundertree to find Raidoth, a druid adventurer guy who has a map (?) anyway, so we say sure, why not? We're going to loot everything up there anyway.
We discover from the people at the temple of Oghma that undead things don't like silver. SO, we spend a TON of gold to get items silvered, (Me, a deck of playing cards, adn 1000 ball bearings. Varis, Talon, his sword of paranoia) and the proceed to not use any of those things because the stuff dies too easily without it. They are Ash Zombies. From the volcano. We kill a few Twigblights and then I study one and find that they can understand us, so we give them warning, and tell them we will not attack them if they stay out of our way. They move off, and then after we ask, they wave to show they understand us. It's awesome.
There are giant fucking spiders. Varis cuts them in half with his sword. I collect some of their spider silk for the Oghma priests to study or to use later.
We finally find the druid.
He tells me about plants, he turns into an adorable squirrel, he lends me a book about plants that is very basic because when he told me about plants I didn't understand anything he said.
Varis sits naked in a corner rubbing his sword with "holy oil" and talking to it all night. I'm really starting to worry about him.
The druid offers to come with us when we go back to wave echo cave because he knows where it is.
We go and sneak up to the place where there are guys in masks and dark cloaks hiding.
I try to draw them outside but they don't come out.
Varis tosses me into a tree nearby and i VANISH!!! from sight. Perfectly hidden.
He goes and knocks on the door while I ready my arrow in case they attack.
He goes inside and stuff.
He comes out, and gives me a BIG thumbs down with his staff. Then he turns and kills all but two of them, and knocks the leader unconscious in one fell move. The other two surrender because the wizard uses loud dragon voice and then says kneel in their faces.
The bard and cleric fall off the roof. They had decided to climb onto the building to help ambush but they kinda suck.
I superhero jump down, bow still drawn, and the guy laughs cuz i'm small.
I loot the leader and check the other bodies to make sure they are dead. They are dead.
I pick up a necklace and all the weapons. The two who surrendered, now tied up, drop their pants because their weapons are attached to them.
I convince Varis not to turn them into shrines.
We take all bodies back inside, living and otherwise.
we explore and loot the room, and also talk to the two remaining guys.
They decide they don't like dragons after all. They want to open a shop.
I offer to let them prove themselves and run the shops we plan to open when we've killed the dragon.
We find a bag of holding. And some more books.
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