They finished killing priest etc, looted underground room, and an orb. They closed up the hole that connected the safe house to the fish people.
Still in swamp, they decide to go after the troll for their 100g by blowing up his house with their last stick of dynamite.
"What if it’s an innocent troll’s house?" -jester
"Then we should rob it first." -molly
Nott sneaks up to the house and then realizes he has no way to light the dynamite. Finally Yasha has a tinderbox. Fuse is 6-24 seconds long.
Mage hand to put dynamite into house, tree house explodes.
Cut tree house in half with scissors.
Roll 2 d6 , double 1s. Troll knocked prone, Nott takes 3 dmg from flying tree shrapnel.
Combat.
Horrible fails:
Mollymauk falls in water. Bo throws a flask of oil right past the troll’s head. Yasha throws a lit torch at the troll and misses, lighting the oil behind the troll that Bo just threw. Jester, Guiding bolt at 3rd lvl misses and knocks over a tree. Caleb slowed the troll. Fjord goes unconscious 3 times, because acid spray, half Orc thing, jester heals.
Troll comes back to conscious and attacks fjord who goes unconscious for 3rd time. (Regen 10 hp per round/turn) and fails 2 saves.
Caleb burns it to death with a spell, and then fails wisdom save against basically panic attack. Bo stays with Caleb.
Fjord passes save, they bring him back awake.
Jester tries to cut out its heart after fire goes away. Success!
Recovered 26 g 10s 50c scattered all over area.
Short rest.
Return to The Puddles before dark.
Send, message to gentleman: found cleared safehouse. Talked way too far past 25 words. Gentleman responds. Ok, good job, keep trucking? (Confused because jester talks lots)
Approached by figure at edge of town. Horace! He’s not dead! Advised him to wait til he heard from Dolan to return.
Apothecary: the fungal font (store) Smythe Durban (sp)
Might buy troll heart, trade for potions. Tomorrow.
Jokes about guy having a gimp. Halfling wrapped in parchment paper under the counter, no zipper but laced mouth. (Group joking around because of characters voice)
Decide to stay at the Drowned Nest which is drier and nicer than the other place (keystone pub) they stayed overnight. Innkeeper is female and flirts w fjord.
Decide to go to shady creek run the next day.
Group tries to figure out what book she is reading, rolls 9s repeatedly to steal, see, distract, persuade what the book is. And then Yasha rolls.... a ZERO. 2 minus 2.
"Feather Leather" Mollymauk gives her 2g and promises not to tell any of the group what the book is.
Jester regains 3rd lvl before bed, and casts sending to her mom, her mom responds, both cut off halfway through message because they don’t understand how it works lol.
Fjord and Mollymauk look over Fjord’s sword, Molly rolls a 20 arcana. (References to jamming something an eye into fjord’s stomach) It’s very old, resides beyond the land and the sea. Sword eye.
Mollymauk casts charm person, but fjord saves. Molly says I thought you might not remember so I wanted to try to get it out of you.
Fjord doesn’t trust the sword. He concentrates on the sword. Intelligence check, 10. Feels a sense of someone watching him, constantly. But can’t make anything else out.
Long rest
Pick up horses.
Caleb, kierie, and nott go for a stroll. Looking for a stone. That’s about the size of a baseball, with a ring around it. Caleb says it’s a lucky rock. Nott gives Caleb the scroll of invisibility from kally. Nott apologizes for getting Caleb in trouble with Bo about the bowl, asks if they are ok. Caleb says I think she’s ok, we are all a little weird. Nott says "yessa" was the name of the halfling man she tried to save from goblins.
Talk about what to do with kierie the bird.
Apothecary makes healing potion and potion of protection from.. something. He doesn’t know what. It’s blue and sparks.
Gives them both potions and an additional 50g.
Molly buys sleep potions and lavender essential oil
Jester asks Molly to keep owner in store for a minute. Tries to change sign name to "the fungal fart" success! And same font too.
Kierie says out loud "yessa was his name. The halfling man from before" when the rest of the group comes together.
Hupperduke. For next quest.
Something about mountains.
Bo says lots of gnomes live there and they work hard and throw raging parties every night.
Weeks worth of travel to get there. 120 to crossroads, then 110 miles farther. crossroads is a caravan selling town. People set up for one day to sell and also rest from travel.
Discuss 300g worth of diamond to Rez people.
Jester yells at Traveller for not letting her keep diamond like Caleb with prism spell for Rez spell. "The Traveler is my copilot"
Jester has kierie draw her parents and tries to cast sending, but it does not work. Not great at drawing.
Travel checks.
They buy stuff at the crossroads.
-Relly phone call-
They arrive at hupperduke. Generally nice city. Hupperduke is the industry area.
Head to idle work shelf to find lodging. Blushing Tankard Tavern
Gnomes! Working to make war machines, weapons of war. Bolt throwers. Giant crossbows. Siege towers. Giant battering ram.
Clockwork type city. There’s a elevator platform , worked by clockwork chains. To get to second level of the city.
Refused service to the elevator by guards,
Female red headed gnome begins talking to them. Reesa. Offers to show them around, because she’s bored.
Awesome character voices this session.
No weekends, no breaks in hupperduke. Just party at night. Everyone works all day. 80% gnomish, some dwarves, other. No one wandering the streets, they’re all walking with a purpose to get somewhere.
The shelf is the tavern district, inns, party areas.
There’s a tower section, where the residential is. Tall thin towers, 3 stories tall, with windows, catty-corner building structure.
Fireworks at sunset, and all the people come out, leave work, whistles. And everyone floods into the streets to go home, to party. They work hard, and at night they play hard.
End session.
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